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Five Nights at Freddy’s: Sister Location

The fifth release for Freddy fans is not scary: disappoints

Five Nights at Freddy’s was an independent video game of success, which not only generated some imitations, but stirred up the game on PC and mobile with its unique game mechanics and true fear jumps. Five Nights at Freddy’s: Sister Location

Five Nights at Freddy’s was an independent video game of success, which not only generated some imitations, but stirred up the game on PC and mobile with its unique game mechanics and true fear jumps. Five Nights at Freddy’s: Sister Location, on the other hand, is disappointing. True, try adding more variety to the FNAF formula.

The problem is that the execution has gone wrong. The game, rather than horror and scares, looks like a Mario Party with animatronics: we go from a minigame to another minigame. Some are interesting but others are boring or irritating either because of their mechanics or because the game does not explain their operation well.

We return to the damn pizzerias

The premise is a bit misleading because it gives the impression that we are faced with the same thing as always: you embody a new nighttime worker at Circus Baby’s Pizza World, a place that if it is scary by day, cows at night. For some reason there are people who love working at night in pizzerias with animatronic murderers, and who am I to judge them?

FNAF: Sister Location has already told us since night 1 that everything will be different. You are not going to sit still in a control room or watching the entrances of your room like in Five Nights at Freddy’s 4. You will have to wander around the pizzeria to make sure that the maintenance of the robots is going well while you prevent them to kill

Line, little reusable and coarse

If Sister Location were limited to this premise, we would face a great evolution of the series. But no. When you think that will be the main mechanics, suddenly begin to appear mini-games that interrupt the rhythm of the adventure. Some without interest as stealth sequences, but the rest are poorly explained or are unnerving as everything that happens at night 4.

Seriously, why the hell does the game invest two nights in explaining to me the main mechanics if it passes through the bullfighter?

As a result, the game is not only disconcerting but also not very playable. FNAF: Sister Location is the most linear of all Five Nights at Freddy’s. Many mini-games only have one or two ways to solve.

If you are a fan of the saga at least you will have the incentive to discover new details of the plot. Sister Location introduces a new villain who is already driving fans of the series crazy. Also, not only does Freddy, Foxxie and company return (and now they talk!) But we have new characters with their mysteries. Oh, and if the end of night 5 confuses you, remember that FNAFs always have secret endings!

A drifting series?

I know you won’t believe me. I know that you are thinking “it is impossible for FNAF to disappoint, it surely exaggerates.” Go ahead, try Five Nights at Freddy’s: Sister Location and be horrified. Not by the scares or the new animatronics but by the signals that indicate that the series is inevitably drifting.


Five Nights at Freddy’s: Sister Location
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